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NPC Generator

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Advanced [show]


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His feathered hat is riddled with cuts and holes. His blue eyes peer out from beneath his feathered brown hat.

Personality: Calm and collected, he is a well trained Courier. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Herbalist, but he got bored and became a Courier. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Gilbert Marston, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Nature, Mentor. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Arnold Fidget, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a green and black robe with the hood down. His red hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and he is content

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Marley, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)5 (-3) 15 (+2)16 (+3)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6

Possessions: 700 gp. Sard (40 gp). Eye agate (7 gp). White opal (700 gp). Jasper (40 gp).


Social Check DCs


Thomas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Barkeep, but he was a colossal failure. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Military, Job, Adventurer. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Thomas Cholmondeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Patrick Gresham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Adventurer, In love. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Patrick Gresham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2400 sp. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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