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NPC Generator

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Advanced [show]


Balimaar Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His hair is auburn and very short. He has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Attractive, Rich. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Balimaar Davenport, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is still thick. He has gleaming, smiling gray eyes.

Personality: Calm and collected, he is a well trained Actor. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Trym Harper, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2800 sp.


Social Check DCs


Alex Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a yellow tunic with blue highlights, and long red pants that bunch up around his shoes. He has a silver handlebar mustache and slicked back silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Barber.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Barber

Voice: French accent

Attributes [hide]

Alex Walpole, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Gunter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His black hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Impeccable. Flaws: Depressed. Bonds: Family, Job. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Gunter Wedgwood, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Deep blue spinel (400 gp).


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His hair is short and red. His eyes, though not visible through his cowl, are amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Richard studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Sensitive. Bonds: Family, Adventurer, Slave. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Richard Tinley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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