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NPC Generator

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Advanced [show]


Gerald Tattersall, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears rags and sports a simple walking cane. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing painting.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Ideals: Philantrophist, Artistic. Flaws: Fearful. Bonds: Poor, Mentor, Adventurer. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Gerald Tattersall, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Superior lock. 1 Average lock.


Social Check DCs


Roger Northcott, Male Human [Permalink]

Personal [hide]

Description: This man wears violet trousers with green and white striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His blonde hair has been sun bleached extensively. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born at the edge of vast plains. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Nature, Criminal record. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Roger Northcott, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. White pearl (160 gp). White pearl (160 gp).


Social Check DCs


Clerebold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant. Occupation: Layabout

Voice: American accent

Attributes [hide]

Clerebold Wordsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)6 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Clare, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Knight, Henry learned a great deal about his mother's area of expertise. He worked as a nervous Knight and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Optimist, Extrovert. Flaws: Insane. Bonds: Job. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Henry Clare, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 16 (+3)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Blue sapphire (900 gp).


Social Check DCs


Frederick Compton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has a large tan mantle and cape that has been intricately interwoven into his pastel robe. His skin is also unnaturally pale. His hair is black and curly. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Frederick Compton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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