Hubert Watson, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His chestnut hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Deep blue spinel (200 gp). Banded agate (8 gp). Zircon (40 gp). 1 Minor magic item.
Charles Bradly, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He has done his best to style his red hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: Human compassion; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Racist. Bonds: Nature, Family. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Azurite (12 gp). Pink pearl (70 gp). Jade (70 gp).
Arnold Marlowe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he seems to be bored by most things
Ideals: Joker, Entrepeneur. Bonds: Poor, Attractive, Nature. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Roger Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky yellow painted plate armor. His golden hair is thinning but still full. He has gleaming, smiling gray eyes.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Attractive. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Frederick Kelsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Frederick's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Deep blue spinel (200 gp).
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