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Advanced [show]


Odo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears many layers of old clothing at all times. He has a red handlebar mustache and slicked back red hair. His eyes are blue and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Poor, Religious, Mentor. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Hayhurst, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His blonde hair and beard is wavy and long. His eyes are hazel and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up work as a Stylist and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Mentor, Religious. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Harper, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Clerebold Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a slight overbite and is overall scrawny. His chestnut hair is smooth and relatively long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Family, Religious. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Clerebold Lincoln, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Spalding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Adelard studied abroad. After coming to the age of reason, Adelard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Adelard Spalding, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Freshwater pearl (8 gp).


Social Check DCs


John Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. John's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

John Westcott, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 19000 sp.


Social Check DCs

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