Alexandre Soames, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple red robe with tan stripes complete with hood. He wears his white hair up. He has hazel eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: Sold as a small child to a necromancer, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Hedonist. Bonds: Attractive, Enemies, Mentor, Criminal record. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10000 cp.
Hugh Beverly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. His black hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Philantrophist, Joker. Bonds: Rich, Nature, Criminal record. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Black velvet mask with numerous citrines (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, violet, dusty cloak. His chestnut hair is heavily combed to the right. He has violet eyes.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Racist, Selfish, Insomniac, Impulsive. Bonds: Rich. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 20 pp. Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Uncommon Weapon.
Nicholas Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with singing.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 cp. Smoky quartz (80 gp). Obsidian (9 gp). Blue quartz (9 gp). Coral (120 gp). 1 Half-Plate.
Lance Perry, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with painting.
History: Lance hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away.
Ideals: Artistic. Bonds: Attractive, Enemies, Rich. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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