Gerard Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He has golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Tim Fidget, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Insomniac, Insane. Bonds: Attractive, Poor, Job. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a pastel and green robe with the hood down. He wears his brown hair down. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Flaws: Forgetful, Secretive. Bonds: Job, Immigrant, Adventurer. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 2 Thunderstones. 3 Holy water.
Roger Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is white. This gray eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting, Athletic, Persistence, Gifted. Bonds: Family. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 4 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 5 (-3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Theobald Brent, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. With a patchy auburn beard and wild auburn hair. His fierce gray eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Extrovert. Bonds: Attractive, Immigrant, Military. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
