Drogo Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His tied-back hair is golden. His hazel unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is afraid of women and trembles around them
History: Drogo was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Navigator like his father before him.
Motivation: He is unsatisfied with his job.
Flaws: Disease, Shy, Racist. Bonds: Poor, Attractive, Job. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Patrick Clive, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He wears a top hat to cover his moderate length golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Bonds: Family, Military, In love, Adventurer. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 cp. Lapis lazuli (9 gp). 1 Minor magic item.
Anselm Melancon, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. He carries a battered falchion and tarnished kukri as well. His feathered hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Miles Dryden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue coat over a red low-cut shirt, and a top hat upon his head. He has a long golden beard with little hanging trinkets. He has a tattooed face.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Miles hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Expand his business; and he has a crush on the local detective
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Has a crush, Job. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Percival Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His black hair is greasy and uncared for. His amber eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Percival was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Family, Job. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!