Everard Sutton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He keeps his red hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 18th year, his parents were killed by a orcs raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: To reunite with his old friends; and many orcs want him driven away
Flaws: Addict. Bonds: Rich, Religious, Enemies, Debt, Adventurer. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Adam Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His red hair is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Gunter Denholm, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Priest. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gunter was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Attractive, Poor. Occupation: Priest
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 41000 sp. Gold music box (1000 gp). Gold and topaz bottle stopper cork (700 gp).
Alexandre Woods, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his hammer. He wears his auburn hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Addict, Ugly. Bonds: Family. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Kyle Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon his head. His hair is blonde and curly. He has a dull look in his blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kyle was born with his father's beautiful face. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Shy, Hedonist. Bonds: Adventurer, Attractive, Military. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
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