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Advanced [show]


Randal Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Randal Birkenhead, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Van Es, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large yellow jacket. He is muscular with a powerful set of arms. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Fletcher, who enjoyed hunting, Guy was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Money/treasure; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family, Rich. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Guy Van Es, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Winchester, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy black pantaloons and a brown scarf. His hair is white and very short. His fierce violet eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Healer soon after.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Winchester, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Hampton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports green clothing, slightly heavier than average wear, and is pretty ugly. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Ralf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Shepherd soon after.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Ralf Hampton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 10 (+0)7 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Fulton, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: Drogo was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Persistence, Fighting. Flaws: Insane, Lazy. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Drogo Fulton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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