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NPC Generator

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Advanced [show]


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy tan pantaloons and a blue scarf. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He is a Maurezhi in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats

Flaws: Impulsive, Addict. Bonds: Adventurer, Job, Enemies. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Thomas Myerscough, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)9 (-1) 8 (-1)8 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a desert tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Impeccable. Bonds: Attractive, Nature, Religious, Family. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Trym Nash, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears light armors faded through time and improper care. His red hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Engraver for hire.

Motivation: Expand his business; and sabotage a competitor

Bonds: Attractive, Rich, Slave, Job. Occupation: Engraver

Voice: American accent

Attributes [hide]

John Brixton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ernest was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion.

Ideals: Justice, Persistence. Bonds: Attractive, Nature, Slave. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. 3 Alchemist’s fire. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Theobald Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is auburn and curly. He has a dull look in his gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Theobald studied abroad. His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Theobald Blyth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Silk rope.


Social Check DCs

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