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NPC Generator

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Advanced [show]


Aldous Thornton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a hunchback. His black hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, In love. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Aldous Thornton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. His white hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Peter Browning, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. He wears his chestnut hair up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: The child of southern immigrants he idolized his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Marlee, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Malachite (16 gp). Tourmaline (120 gp). Onyx (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Knight

Voice: Posh accent

Attributes [hide]

William Kendall, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered trident and tarnished scimitar as well. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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