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Advanced [show]


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. His chestnut hair is singed and shortened. His amber eyes peer out from beneath his small green hat.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in morningstar use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting. Flaws: Ugly, Impulsive, Fearful. Bonds: Enemies. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Kyle Remington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Slave Trader, Gerard learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Debt. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Gerard Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Solid gold idol (200 gp). Brass mug with jade inlays (500 gp). 1 Small steel mirror. 1 Silk rope.


Social Check DCs


Anselm Presley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his silver hair down. His eyes are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and to reunite with his absent father

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Guardian, Family. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Anselm Presley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Mortician. He is an epitome of beauty. He sports a long blonde beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerald was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: To reunite with his absent mother; and he is greedy

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Gerald Marston, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Cory Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His left hand appears badly burned and disfigured. His hair is short and blonde. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Disease, Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Cory Acton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs

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