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NPC Generator

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Advanced [show]


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears blue leather gloves, a blue jacket, and tight pants. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Anselm Winthrop, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born on a small isolated farm. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Emotional, Ugly. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Yardley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)16 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (800 gp). Aquamarine (800 gp). Red-brown spinel (90 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail, and his gloved hand is found clutching a pickaxe. His brown hair is cut short with large spiked bangs in the front. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Simon was raised in a hard working conservative environment. After coming to the age of reason, Simon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Brewer like his father before him.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Guardian. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Simon Lincoln, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light black in addition to tight pants. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He struck the Spice Merchant job and began his own company from there.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Nature, Rich. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Henry Willoughby, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 18 (+4)12 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Magnifying glass. 1 Good lock.


Social Check DCs

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