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NPC Generator

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Advanced [show]


Balimaar Rylan, Male Human [Permalink]

Personal [hide]

Description: This southern man usually wears his grey robe and has his hammer always slung over his shoulder. His clothes are grease stained in places. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He feeds upon the attention of others.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Balimaar Rylan, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Goblin, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Walpole, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His eyes are likewise brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Sculptor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Slave, Poor. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Richard Walpole, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a worn and beaten armor. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane, Insane. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Frederick Blyth, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears brown leather gloves, a brown jacket, and tight pants. His silver hair is kept up in a ponytail inside a top hat. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Rich, Slave. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Alexandre Jacobs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)9 (-1) 4 (-3)12 (+1)
Skills Athletics +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Drogo was born in the north. At a young age he loved to build and create. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Justice, Persistence. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Drogo Kinsley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Gold dragon comb with red garnet eye (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs

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