Arnold Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Passionate, Logical. Bonds: Poor, Adventurer, Slave. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Guy Beverly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy. His blue unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: Guy was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Artistic. Flaws: Disease, Shy. Bonds: Job, Mentor. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Shane Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his quarterstaff. He wears a small hat to cover his moderate length auburn hair. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Zircon (60 gp). Malachite (8 gp). Violet garnet (200 gp). Obsidian (8 gp).
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His hair is red and curly. His fierce hazel eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Shy. Bonds: Rich, Military, Job, Criminal record. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Slave Trader. He keeps his blonde hair in a flapper bob. He wears a mask on his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast island. Charles was born on a far eastern island where he grew up under the tutelage of his mother, an expert Slave Trader. He hasn't been sleeping well lately.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature, Rich. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Buckler. 1 Breastplate.
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