Wymar Pickering, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large silver tufts of hair around his ears. He has green eyes and a blue hat with a tan feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Layabout, but he was a colossal failure. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate.
Miles Abram, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is slicked back into a classic pompadour. His eyes are violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a mountains tribe. He was an apprentice working in his mother's forge. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and to be a jeweler again
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Nature, Job, Military. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Gunter Windsor, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.
History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to get laid.
Flaws: Secretive. Bonds: Attractive, Has a crush, Nature. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Roger Harlow, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Gardener business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Gardener job and began his own company from there.
Motivation: He loathes his own lifestyle; and he wants revenge against orcs
Flaws: Depressed. Bonds: Enemies, Attractive, Job, Nature. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. Chalcedony (80 gp). Black opal (900 gp). Tiger eye turquoise (16 gp). Aquamarine (400 gp). 1 Minor magic item.
Henry Abram, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His chestnut hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 6 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Chrysoberyl (60 gp). Obsidian (16 gp). Banded agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!