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Advanced [show]


Jocelyn Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear black tank tops with red pants. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north his family was never financially stable. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Poor, Criminal record. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Woods, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Silver holy symbol.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is braided into rings. His amber eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Gifted. Bonds: Poor, Enemies. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Anselm Compton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 45000 sp.


Social Check DCs


Don Everly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Healer. His blonde hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Don Everly, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)4 (-3) 13 (+1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Badger, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with red and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Selfish, Addict. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Badger, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Peridot (70 gp). Coral (80 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Richie, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His chestnut hair is long and unkept. He has a dull look in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Richie, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 44000 sp. Deep blue spinel (600 gp).


Social Check DCs

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