Gerald Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a brown low-cut shirt, and a small hat upon his head. He is portly but not overly obese. His silver hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to be a ruler again
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Hunter Prescott, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears a worn and beaten armor. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Flaws: Insane, Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Trym Riley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: He was born several months after his father was called into army service. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Military, Nature. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Diggory Marley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: To be a Adventurer again.
Flaws: Ugly, Fearful. Bonds: Rich, Job, Mentor. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2200 sp.
Kody Eastoft, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple blue robe with green stripes complete with hood. His long blonde hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: The child of eastern immigrants he idolized his mother. Kody was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp. 1 Crowbar. 1 Superior lock.
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