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NPC Generator

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Advanced [show]


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and is pretty ugly. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich western family. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Racist, Antagonistic. Bonds: Criminal record, Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Anselm Lester, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 7 (-2)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rich purple corundum (600 gp). Bloodstone (80 gp). Zircon (80 gp).


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear white pants and tee shirts. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and he's looking for his big break

Ideals: Fighting, Justice. Bonds: Religious, Debt, Adventurer. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Anderton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 17 (+3)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted, Artistic. Flaws: Insomniac, Antagonistic. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Kyle Snowdon, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his green robe. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Gomory Harrington, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Red-brown spinel (160 gp). Violet garnet (900 gp).


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan coat over a brown low-cut shirt, and a top hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Percival hails from a village terrorized by gnolls. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Percival Kendal, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Black velvet mask with numerous citrines (90 gp). 1 Disguise kit. 1 Crowbar. 1 Good lock.


Social Check DCs

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