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NPC Generator

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Advanced [show]


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally well dressed albeit a few years behind the times. He keeps his red hair in a pixie cut. His eyes are brown and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Passionate, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Charles Rodney, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Landon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely brown suit with white socks and a vest with buckled shoes. His golden hair has been sun bleached extensively. He is baby faced.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Landon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 pp.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with yellow highlights, and long black pants that bunch up around his shoes. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. His silver hair is smooth and relatively long. His eyes are likewise blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Wymar was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Further expansion of business; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Bonds: Job, Enemies. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Wymar Gracey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Ernest Kensley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears brown leather gloves, a brown jacket, and tight pants. His red hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: When he was but 3 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Justice, Persistence, Fighting. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Adelard Tatum, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)18 (+4) 16 (+3)17 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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