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NPC Generator

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Advanced [show]


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in black turtlenecks beneath a brown coat with grey slacks. His auburn hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Balimaar Tindall, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Dalton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is silver. His eyes are a pleasant gray.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he wants to meet his childhood hero

Flaws: Insane, Antagonistic. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Dalton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. His skin is flawless and his blue eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born in the east to a Interpreter, Guy learned a great deal about his mother's area of expertise. A freak accident while working with his Adventurer mother left him crippled. He struck the Interpreter job and began his own company from there.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Guy Anderton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roland Stratford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He dresses in blue turtlenecks beneath a pastel coat with brown slacks. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Emotional. Bonds: Mentor, Adventurer, Slave. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Roland Stratford, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 17 (+3)18 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Ainsley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has a dull look in his amber eyes.

Personality: He is calm most of the time but flees social interaction. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Shy, Hedonist, Disease. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Ainsley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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