Wymar Bentham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His black hair is braided into rings. He has gleaming, smiling blue eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Trey Marlowe, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Engraver does, and he perpetually has his hand crossbow ready. His hair, while still mostly black, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: Born in the west his family was never financially stable. He worked as a nervous Engraver and found it very stressful. He became a Engraver soon after.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Job, Poor. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.
Lewis Sydney, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born in the east to a Engraver, Lewis learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Lewis has worked very hard to control his curse. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Simon Brady, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. He has no hair. His eyes are violet and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Simon studied abroad. His martial abilities were realized during a raid on his village. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Heward Appleton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. He has a dull look in his blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 3 Antitoxin.
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