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Advanced [show]


Kyle Shelly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a violet suit, blue shirt, and black tie. His white hair is long and unkept. His green eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Kyle studied abroad. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Immigrant. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Kyle Shelly, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Don Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His black hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Don studied abroad. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He is content; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Don Cromwell, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Onyx (30 gp).


Social Check DCs


Charles Blakeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Joker, Professionalism, Fighting. Flaws: Disease. Bonds: Family. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Charles Blakeley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Freshwater pearl (15 gp). White opal (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a green and grey handkerchief worn on his right side. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Dean Brownrigg, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: John was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Bonds: Poor, Attractive, Religious, Adventurer, Criminal record. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)13 (+1) 10 (+0)8 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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