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NPC Generator

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Advanced [show]


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears just a white suit. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gerard was born with his mother's beautiful face. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Blakely, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. He wears his hair in dreadlocks. His amber eyes peer out from beneath his top green hat.

Personality: Eccentric and domineering, Gunter will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has never given up on his music dream.

Motivation: To reunite with his absent father; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Extrovert, Justice, Artistic. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Carlton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. He wears a Stetson hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 13 years.

Motivation: His religion dominates his actions; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Optimist, Fighting. Bonds: Job, Attractive, Religious. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Gerard Remington, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears yellow leather gloves, a yellow jacket, and tight pants. His left leg appears badly burned and disfigured. His black hair is singed and shortened. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Manfred Home, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. His silver hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Shane Clapham, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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