Thomas Huxley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His silver hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Ideals: Fighting. Flaws: Insane, Antagonistic, Impulsive. Bonds: Poor. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Simple lock. 1 Silver holy symbol. 1 Silk rope.
William Winthrop, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He is bald on top and has large auburn tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His job bores him to no end. He has decided to make it more interesting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp. 1 Masterwork Common Melee.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. His black hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Trey Coombs, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His moppish brown hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He has a crush on the local Cartwright; and he's looking for his big break
Flaws: Insomniac, Antagonistic. Bonds: Slave, Adventurer, Has a crush. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Thornton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Arnold was raised in a hard working conservative environment. He worked as a nervous Bowyer and found it very stressful. He has achieved small success as a Bowyer.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 34000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
