Chad Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered yellow stockings. He carries with him a set of bastard swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the right. He has several tiny emerald earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Mayor, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Rich, Job. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. Red spinel (40 gp). Carnelian (80 gp). 1 Good lock.
Peter Brixton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side, and carries greatswords. His hair, while still mostly chestnut, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
Lewis Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his falchion. His hair is short and blonde. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Lewis was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Chad Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright brown suits and hats. His chestnut hair is knotted and matted. His violet eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Merchant for hire.
Motivation: Wants to open a new tavern; and he's in love
Ideals: Impeccable, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
Possessions: 10000 cp. Star rose quartz (60 gp). Banded agate (7 gp).
Chad Ryley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large green jacket. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: Chad was born with his mother's beautiful face. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Nature, Criminal record. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 cp. 1 Masterwork manacles. 1 Average lock. 1 Average lock.
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