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NPC Generator

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John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. He is portly but not overly obese. With bright auburn hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born in the east, but his parents moved at a very young age to the south. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He became a Mayor soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

John Brownrigg, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp.


Social Check DCs


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Mortician. With a patchy red beard and wild red hair. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to illithids. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Flaws: Ugly, Selfish, Depressed. Bonds: Immigrant, Rich, Enemies. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Kyle Heiser, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Jet (70 gp).


Social Check DCs


Gerald Charlton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a black vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long blonde hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Gerald Charlton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Flaws: Depressed. Bonds: Attractive, Family, Rich, Slave. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Gomory Langdon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Tinley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He is bristling with hidden weapons, mostly bastard swords and sais. He keeps his white hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Barkeep. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Bonds: Job, Criminal record, Nature, Religious. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Drogo Tinley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)8 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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