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Advanced [show]


Cory Crawford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Assassin uniform. His hair is greying and his face has many wrinkles. He has several tiny jet earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Cory Crawford, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)8 (-1) 18 (+4)13 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2700 sp.


Social Check DCs


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Marshal again; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor, Job. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Shane Clinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)7 (-2) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Silver pearl (160 gp). Sardonyx (30 gp). Malachite (8 gp).


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is golden and very short. He has a dull look in his amber eyes.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Gifted. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Drogo Marleigh, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Alexandrite (200 gp). Jet (120 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Dustin Astley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is long and unkept. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Dustin hails from a village terrorized by drow. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Religious. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Dustin Astley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Finely wrought small gold bracelet (50 gp). Old masterpiece painting (500 gp).


Social Check DCs


Arnold Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white and curly. His fierce blue eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and he's repulsed by the pc

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Rich, Military, Has a crush. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Arnold Roscoe, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Rock crystal (80 gp).


Social Check DCs

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