Patrick Home, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, black, dusty cloak. His brown hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.
History: Patrick was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has dedicated himself to building a better trade route.
Motivation: He is terrified, and will act out of fear; and to unite with his brother
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Family, Job. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1500 gp).
Frederick Trollope, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple brown robe with blue stripes complete with hood. His long white hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He comes from a rich northern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gerard Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears pastel cloth garments or leather armor. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Animal Trainer.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Job, Rich. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alexandre Shelly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, brown, dusty cloak. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is content; and marry his sister to traveling adventurers
Flaws: Antagonistic, PTSD, Mundane. Bonds: Poor, Family, Religious. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 27000 cp. 1 Healer’s kit.
Tim Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of gnolls once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Someone believes him a fraud.
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Enemies, Military. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 3 (-4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 13000 cp.
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