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NPC Generator

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Advanced [show]


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His hair is red and curly. His eyes are likewise green. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Cook, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Family, Adventurer, Poor. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Gentry, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp. 1 Good lock.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky green painted plate armor, and is pretty ugly. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Ernest Mitchell, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork studded leather.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair, when down, is lengthy. His eyes are likewise gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Athletic. Bonds: Nature, Military, Adventurer, Family. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Beckwith, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. Amethyst (150 gp). Rose (50 gp). Amber (150 gp).


Social Check DCs


Theobald Kitchur, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear red pants and tee shirts. He has a small bristly mustache and wavy golden hair. His eyes are gray and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Nature. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Kitchur, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)5 (-3) 6 (-2)11 (+0)
Skills History -1, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf. He is physically well-built. He keeps his blonde hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane, Mundane. Bonds: Attractive, In love. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

William Yardley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 900 sp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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