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Advanced [show]


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair reaches down to his waist. His fierce amber eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Bonds: Poor, Attractive, Adventurer. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Anderton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Nature +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 4 Tanglefoot bags.


Social Check DCs


Ernest Peyton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Ernest was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Athletic, Optimist. Bonds: Attractive, Slave, Family. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Ernest Peyton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 18 (+4)15 (+2) 8 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Gomory Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a blue suit. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined, Artistic. Flaws: Depressed. Bonds: Adventurer, Poor. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Gomory Breeden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Langley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and red robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Kyle studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Langley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Tourmaline (80 gp). Silver pearl (80 gp). Rose (50 gp). Coral (80 gp).


Social Check DCs


Wymar Shirley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His small hat is riddled with cuts and holes. His eyes are green and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Wymar was born on a far northern island where he grew up under the tutelage of his father, an expert Knight. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Immigrant, Rich. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Shirley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Amethyst (70 gp). Jade (70 gp). Tourmaline (70 gp).


Social Check DCs

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