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NPC Generator

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Advanced [show]


Balimaar Emsworth, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is dressed in earthy colors with a violet and white handkerchief worn on his left side. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Emsworth, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red spinel (120 gp). Carnelian (50 gp).


Social Check DCs


Gomory Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to cover his moderate length silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Gomory will drive conversation. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His druidic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Criminal record. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Gomory Atherton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 sp. 1 Chain shirt.


Social Check DCs


Jocelyn Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Jocelyn Wentworth, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Reynard Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a grey suit, green shirt, and red tie. Beneath his clothing is a huge mess of scar tissue. His white hair is braided into rings. He wears a mask on his face.

Personality: Eccentric and domineering, Reynard will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Extrovert. Bonds: Slave, Enemies, Mentor, Rich. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Reynard Bentham, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1000 sp. Gold dragon comb with red garnet eye (800 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Roland Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is chestnut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Roland was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Adventurer, Family, Attractive, Nature. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Roland Quinton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 18 (+4)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 14
Languages Common, Auran, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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