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NPC Generator

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Advanced [show]


Richard Appleton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a red suit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Gifted, Fighting. Flaws: Ugly, Mundane. Bonds: Guardian. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Richard Appleton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Trym England, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, and carries clubs. He has a small bristly mustache and wavy red hair. His fierce blue eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Family, Rich. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Trym England, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. A roughly beaten golden orb (160 gp).


Social Check DCs


Adelard Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears many layers of old clothing at all times. His brown hair is matted, messy, and big. He has green eyes and a grey hat with a brown feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world.

Ideals: Optimist, Professionalism, Artistic, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Adelard Winchester, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Deception +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Kenley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his crossbow, he is not a threatening figure. His head has been shaved. His green eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Aldous Kenley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. Alexandrite (200 gp). Lapis lazuli (9 gp).


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan shirt with thin brown vertical stripes and black pants. He keeps his long chestnut hair kept up in a rat tail. He has amber eyes and a tan hat with a brown feather.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Poor, Slave, Immigrant, Nature. Occupation: Fisher

Voice: French accent

Attributes [hide]

John Chester, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs

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