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NPC Generator

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Advanced [show]


Dean Hackney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears green leather gloves, a green jacket, and tight pants, and a wedding ring on his left hand. His blonde hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Ugly, Depressed, Antagonistic. Bonds: In love, Rich. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Dean Hackney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 14 (+2)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 50 pp.


Social Check DCs


Miles Rutherford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a simple yellow robe with grey stripes complete with hood. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac

Ideals: Professionalism. Bonds: Religious, Slave, Criminal record, Family. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Miles Rutherford, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Obsidian (12 gp). 1 Simple lock.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Trym Staurheim, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)6 (-2) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde and curly. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Shy. Bonds: Attractive, Military, Rich. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

John Abram, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Medicine +6, Performance +2
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. 1 Silver holy symbol. 1 Hourglass. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Randal Thorpe, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his kukri always slung over his shoulder. He is bristling with hidden weapons, mostly kukris and falchions. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and to be a cartwright again

Flaws: Fearful, Disease. Bonds: Criminal record, Job, Rich. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Randal Thorpe, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs

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