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NPC Generator

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Advanced [show]


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Tanner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Gerard Graeme, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Lester, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills History +4, Intimidation +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and black with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: When he was but 7 years old his parents immigrated from the south. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Henry Marlee, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Large well-done wool tapestry (600 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Mentor, Nature. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Anselm Easton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with blue stripes complete with hood. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Patrick was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Patrick Acton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 16 (+3)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs

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