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Advanced [show]


Shane Conway, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Shane Conway, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a white and black robe with the hood down. He wears his white hair up. His eyes are violet and beady.

Personality: A deeply religious man he believes everything happens for a reason. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Disease. Bonds: Religious, Family, Criminal record. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Guy Moreno, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Theodoric Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green, dusty cloak. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Insomniac, Addict. Bonds: Criminal record, Military. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Theodoric Winterbourne, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Conrad Vance, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny sapphire earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Born in the west to a Locksmith, Conrad learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has worked as a Locksmith like his mother before him.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Athletic. Bonds: Job, Rich, Attractive. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Conrad Vance, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Red garnet (60 gp). Hematite (12 gp).


Social Check DCs


Trey Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Immigrant. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Trey Walpole, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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