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NPC Generator

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Advanced [show]


Roland Ashton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Roland Ashton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear tan clothing when he does not wear armor. He is an epitome of beauty. His long silver hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small mountains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Forgetful, Mundane. Bonds: Attractive, Nature, Rich. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Manfred Marlee, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a goblins raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has decided he is irredeemable; and revenge

Flaws: Ugly. Bonds: Immigrant, Enemies, Adventurer, Criminal record. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Manfred Marlee, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Kody Crawford, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with tan slacks. He carries a battered warhammer and tarnished bow as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Servant, but he got bored and became a Navigator. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Kody Crawford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)5 (-3) 10 (+0)10 (+0)
Skills History -1, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Tyndall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a white coat with grey slacks. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: William was raised in a hard working conservative environment. His childhood dream was to be a Marshal, but he was a colossal failure. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

William Tyndall, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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