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NPC Generator

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Advanced [show]


Thomas Shipley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet shirt with thin brown vertical stripes and tan pants. With a patchy chestnut beard and wild chestnut hair. He has gleaming, smiling brown eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His job bores him to no end. He has decided to make it more interesting.

History: Thomas hails from a village terrorized by goblins. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic, Fighting. Bonds: Adventurer, Criminal record, Enemies. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Thomas Shipley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. He sports a long auburn beard, and similarly colored long hair. His gray eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Insomniac. Bonds: Criminal record, Mentor, Adventurer. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

William Milton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Deception +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Percival Sutton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His hair is greying and his face has many wrinkles. He has several tiny amber earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Disease, Insane. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Percival Sutton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Thomas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His silver hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Thomas was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Engraver. He was granted druidic powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Disciplined, Gifted. Flaws: Forgetful. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Thomas Cholmondeley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Athletics +3
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 50 pp. Coral (140 gp). Azurite (13 gp).


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His chestnut hair is matted, messy, and big. His eyes are likewise blue.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Roger studied abroad. He moved from fad to fad and when he turned 15 he discovered poetry. He was granted arcane powers by his dying brother.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Roger Beckwith, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp. Coral (40 gp). Chrysoberyl (40 gp). Coral (40 gp). 1 Minor magic item.


Social Check DCs

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