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Advanced [show]


Manfred Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a island tribe. Manfred was born on a far western island where he grew up under the tutelage of his mother, an expert Farmer. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Manfred Clinton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Charles Marlowe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case, and a wedding ring on his left hand. His long white hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Carter, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Charles never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Addict. Bonds: In love, Family, Poor. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Charles Marlowe, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 9
Languages Common, Aquan, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Manfred York, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is physically well-built. He has a long auburn beard with little hanging trinkets. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Slave, Nature, Rich. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Manfred York, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Darkwood Shield.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright blue suits and hats. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alex took refuge in the ruined castle and found the beat up morningstar and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Mitchell, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 8 (-1)16 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gomory Conway, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Conway, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (8 gp).


Social Check DCs

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