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NPC Generator

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Advanced [show]


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Attractive, Mentor, Enemies. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Anselm Westcott, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is greasy and uncared for. His ears are large.

Personality: Eccentric and domineering, Drogo will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Drogo Hadleigh, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +5

Possessions: 4000 cp. Iolite (30 gp). White pearl (140 gp). 2 Alchemist’s fire. 1 Holy water. 2 Antitoxin.


Social Check DCs


Thomas Ryley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered sickle and tarnished bow as well. His hair is blonde and curly. He has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Mentor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Thomas Ryley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)7 (-2) 11 (+0)15 (+2)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Drogo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting black shirt and pants. He has shaved his head bald. He has several tiny emerald earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Brewer profession.

History: The child of a Brewer, who enjoyed hunting, Drogo was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against brigands; and to be a brewer again

Ideals: Justice. Bonds: Rich, Job, Nature, Enemies. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Drogo Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 6 (-2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Alton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His white hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a plains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs

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