Don Gracey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple grey robe with white stripes complete with hood, and is pretty ugly. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Beggar business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Sculptor again; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 8 Acid flasks.
Don Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He has a slight overbite and is overall scrawny. His black hair, when down, is lengthy. His eyes are gray and catlike.
Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Tailor, Don learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Tailor soon after.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Job, Military. Occupation: Tailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Eye agate (5 gp). Tourmaline (120 gp). Lapis lazuli (5 gp).
Godfrey Richie, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a black coat over a tan low-cut shirt, and a feathered hat upon his head. His blonde hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Pink pearl (100 gp). Star rose quartz (70 gp).
Theobald Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has done his best to style his white hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Hugh Tinley, Male Human [Permalink]
Personal [hide]
Description: This man wears a black costume with the symbols of death on his torso, and sports empty pouches on his belt. His blonde hair has been sun bleached extensively. His green eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the west. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Pacifist, Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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