Lance Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely white suit with pastel socks and a vest with buckled shoes. His black hair is still thick. He has hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break.
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Adventurer. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
Possessions: 600 gp. Pink pearl (60 gp). Moss agate (15 gp).
Gerald Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his pickaxe ready. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: A powerful wizard made him what he is. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac
Ideals: Fighting, Impeccable. Bonds: Adventurer, Criminal record, Mentor. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Churchill, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of luck on his torso, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.
History: He got into the Dilettante business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Adventurer, Debt. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Shirley, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with black slacks, and carries bastard swords. His silver hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Succubi in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!