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Advanced [show]


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a white suit. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac, Racist. Bonds: Poor. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Chatham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 10 (+0)5 (-3)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Roger Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. With a patchy chestnut beard and wild chestnut hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the east. Like his mother and his brother before him, after school he went straight into learning to become a Farmer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Bonds: Attractive, In love, Poor, Job, Family. Occupation: Farmer

Voice: German accent

Attributes [hide]

Roger Bradley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 40 pp.


Social Check DCs


Patrick Spalding, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and violet handkerchief worn on his left side. He is portly but not overly obese. He has no hair. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Patrick will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up shortspear and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by brigands. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against brigands

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies, Family. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Spalding, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a green and brown handkerchief worn on his right side. His brown hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Anselm hails from a village terrorized by gnolls. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Extrovert. Bonds: Enemies, Nature, Family. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Anselm Kelsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 10 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He carries a battered greataxe and tarnished trident as well. He keeps his silver hair in a flapper bob. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Rolf was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Secretive, Insomniac. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Rolf Colby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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