Theobald Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. His brown hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants his loneliness to end
Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Has a crush, Enemies. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Raymond Benson, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His red hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and amber eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Seamstress
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Chad Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His long red hair reaches down to his waist. His brown eyes peer out from beneath his feathered brown hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful slaver made him what he is. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Farmer; and a need for knowledge about a nearby landmark
Flaws: Fearful. Bonds: Family, Mentor, Adventurer, Has a crush. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Jocelyn Deighton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His eyes are brown and catlike.
Personality: A skeptical and narcissistic man, Jocelyn's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a stylist and was forced into it by his family
Ideals: Impeccable, Professionalism. Bonds: Mentor, Family. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Charles Appleton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 6 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. White pearl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!