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NPC Generator

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Advanced [show]


Theodoric Cason, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man is well dressed, constantly wearing a blue suit, white shirt, and red tie. He wears his golden hair down. He has a dull look in his gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Crown-heir, his mother struggled to pay the bills. A freak accident while working with his Crown-heir mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Poor. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Theodoric Cason, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William York, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears professional attire. He has a very tight haircut. This green eyed westerner is not easily forgotten.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

William York, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp. Smoky quartz (20 gp).


Social Check DCs


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his brown hair down. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. A freak accident while working with his Mayor father left him crippled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Anselm Hallewell, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 4 (-3)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Kenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a blue suit. His golden hair, when down, is lengthy. This green eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. A gifted student he started as a Body Guard, but he got bored and became a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he has a crush on the local body guard

Ideals: Disciplined. Bonds: Job, Religious, Mentor, Has a crush. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Godfrey Kenley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp. Pink pearl (50 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries sickles. His hair, while still mostly blonde, has prominent grey streaks. This amber eyed easterner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Priest profession.

History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Fighting, Joker. Bonds: Job, Immigrant, Rich. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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