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NPC Generator

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Advanced [show]


Ernest Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Ernest Yeardley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Alexandre Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To pay off his debts; and he is content

Flaws: Mundane. Bonds: Poor, Immigrant, Criminal record, Nature, Debt. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Alexandre Dryden, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His black hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Ruler, Gerald learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Professionalism. Flaws: Racist. Bonds: Guardian, Job, Has a crush. Occupation: Ruler

Voice: American accent

Attributes [hide]

Gerald Wellington, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Crawford, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a blue suit. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerard was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Sellsword. He was granted psionic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Gerard Crawford, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. This hazel eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of dire rats once and for all.

History: When he was but 7 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Hedonist. Bonds: Enemies, Immigrant, Family. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Don Conway, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. Brass mug with jade inlays (500 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs

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