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NPC Generator

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Advanced [show]


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, white, dusty cloak. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Denholm, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 12 (+1)17 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black clothing when he does not wear armor. His red hair is long and unkept. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Barrister, Alexandre learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Beitz, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Roger was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Human compassion; and he has passion for adventuring and risk

Ideals: Extrovert, Gifted, Persistence, Artistic. Bonds: Attractive. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Roger Haley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Solomon Carlyle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He keeps his auburn hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Immigrant. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Solomon Carlyle, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly golden, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a forest tribe. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Religious, Nature. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Gomory Barclay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 8 (-1)16 (+3) 9 (-1)11 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 9
Languages Common, Auran, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs

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