Percival Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized jet on his left hand. His chestnut hair is smooth and relatively long. This blue eyed easterner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is greedy; and to unite with his brother
Flaws: Impulsive. Bonds: Rich, Attractive, Family. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Hunter Colton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a green and yellow handkerchief worn on his left side. He has auburn hair. He has several tiny topaz earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a Fortune-teller soon after.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Flaws: Shy. Bonds: Rich, Criminal record, Adventurer, Job, Enemies. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2600 sp.
Ernest Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 12000 cp. Deep green spinel (60 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp).
Dean Yardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.
History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Emotional. Bonds: Rich, Attractive, Military, Mentor. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 3 Thunderstones. 1 Everburning torch.
Kyle Deighton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He is typically in his Hunter uniform. He has done his best to style his brown hair to look like a famous performer. His brown eyes peer out from beneath his top brown hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Kyle was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp.
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