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Advanced [show]


Gunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His black hair is cut short. His eyes are a pleasant brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a mountains tribe. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Fawcett, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills History +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Gomory Darby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Disciplined, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Darby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 9 (-1)6 (-2) 8 (-1)11 (+0)
Skills Acrobatics -1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp. Carved bone or ivory statuette (20 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Balimaar Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His eyes are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Architect, Balimaar learned a great deal about his father's area of expertise. A gifted student he started as a Mason, but he got bored and became a Architect. He inherited the family business which he has now maintained for 7 years.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Fighting, Athletic, Justice. Flaws: Mundane. Bonds: Job. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Balimaar Kendall, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Obsidian (15 gp). Sard (60 gp). Deep blue spinel (700 gp).


Social Check DCs


Ernest Budd, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Ernest Budd, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 6 (-2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of death on his torso. He is muscular with a powerful set of arms. He wears his red hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: The child of a Dyer, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Flaws: Antagonistic, Shy. Bonds: Nature, Job, Criminal record. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Diggory Paxton, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 60 pp. Tiger eye turquoise (10 gp). Eye agate (10 gp). Alexandrite (600 gp).


Social Check DCs

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